TF2, CS:S, DOD:S Source Updates Released
- nightrider
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TF2, CS:S, DOD:S Source Updates Released
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released.
The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
* Disabled clients loading server plug-ins
unless the plug-ins are signed by Steam or the client is running in insecure mode.
* Added a checkbox to the Options->Audio dialog to control muting the audio
when the game window is in the background.
Counter-Strike: Source
* Fixed crash in custom maps using the trigger_camera entity.
Team Fortress 2
* Fixed another bug in the Steamworks internal stats reporting.
* Updated the localization files.
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released.
The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
* Disabled clients loading server plug-ins
unless the plug-ins are signed by Steam or the client is running in insecure mode.
* Added a checkbox to the Options->Audio dialog to control muting the audio
when the game window is in the background.
Counter-Strike: Source
* Fixed crash in custom maps using the trigger_camera entity.
Team Fortress 2
* Fixed another bug in the Steamworks internal stats reporting.
* Updated the localization files.
- dataviruset
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Re: TF2, CS:S, DOD:S Source Updates Released
Unfortunately the Lua scripting community has found ways around that restriction, but I've written in the Counter-Strike: Source section of the Steam forums to (hopefully) notify Valve about the walkaround so that they can patch it or something.
- nightrider
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Re: TF2, CS:S, DOD:S Source Updates Released
Thank you dataviruset for your post here
http://forums.steampowered.com/forums/s ... ?t=1428063
http://forums.steampowered.com/forums/s ... ?t=1428063
- nightrider
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Re: TF2, CS:S, DOD:S Source Updates Released
Let the VAC banning begin ...
Original post here
http://forums.steampowered.com/forums/s ... stcount=20
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Original post here
http://forums.steampowered.com/forums/s ... stcount=20
ido
Falsifying DLL signatures or bypassing the signature test is a VAC offense.
No further update is needed at this time.
- dataviruset
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Re: TF2, CS:S, DOD:S Source Updates Released
Well, for anyone that missed it, Valve released another update temporairly disabling the checking of addons signatures because people had problems launching CS:S after the update introducing the check of signatures.
We'll have to wait for them to get it stable and enable the checking for signatures again. Then the danger is over![Cool 8-)](./images/smilies/icon_cool.gif)
We'll have to wait for them to get it stable and enable the checking for signatures again. Then the danger is over
![Cool 8-)](./images/smilies/icon_cool.gif)
- dataviruset
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Re: TF2, CS:S, DOD:S Source Updates Released
The signature checking is enabled again since the latest CS:S update ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- nightrider
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Re: TF2, CS:S, DOD:S Source Updates Released
When did they enable it again?dataviruset wrote:The signature checking is enabled again since the latest CS:S update
Do you have a link to a thread with more information ?
- dataviruset
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- nightrider
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Re: TF2, CS:S, DOD:S Source Updates Released
Thanks dataviruset