Bhop script/hack detection
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Bhop script/hack detection
Hey just wondering if it would be possible to add something that is possible to detect bhop scripts/hacks possibly by if they get X amount of perfect jumps meaning exact timing or maybe their in air-on ground ratio like Aoki's server? If you added this it would be teh sex.
Re: Bhop script/hack detection
If you do add it, Make it OPtional. Because I know alot of ppl who use Bhop scripts, And if KaC ruined that, They would go after them.
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Re: Bhop script/hack detection
Well, I figured on just fixing the problem itself making bunny hopping useless. Basically you can't jump again for 0.5 sec after you just landed on the ground.
And it would be optional of course cause there are servers that specifically want people to bunny hop.
And it would be optional of course cause there are servers that specifically want people to bunny hop.
Re: Bhop script/hack detection
If the server block bunny hop script, that means they can get KAC ban too?
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Re: Bhop script/hack detection
I prefer not to ban because some people are very good at bhopping without scripts or cheats. Anyhow, it looks like the next update to CS:S will simply prevent it.
Re: Bhop script/hack detection
What's the next update that will prevent it?
Re: Bhop script/hack detection
Do you know if this update is for HL2DM as well?
Kigen is this already a part of kigen-ac-pub.smx 1.1.8 or the bata version?Kigen wrote:Well, I figured on just fixing the problem itself making bunny hopping useless. Basically you can't jump again for 0.5 sec after you just landed on the ground.
And it would be optional of course cause there are servers that specifically want people to bunny hop.
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Re: Bhop script/hack detection
Kigen, do you still intend to implement your .5 second jump delay plan (or something similar)? Bhopping is still a problem with scripts and good hoppers, but even a bigger problem on 100 tick servers (with the tickrate enabler plugin).
Re: Bhop script/hack detection
The source of the problem should be gone with the new update to fix the lua scripts ; )