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Not quite sure if it's working right
Posted: Sat Jan 02, 2010 1:12 am
by propaganda
So I installed the latest KAC beta and sockets for about 7 days now and it doesn't seem to be detecting much other than people running DX 7 and getting kicked. I dl'ed and installed the pre-compiled plugin that comes with the package. Is this right? I don't see a config file for it and not sure if it's working properly, I know it's working but it's just not detecting much of anything. Shows a couple guys on the banlist but mostly just
L 12/30/2009 - 20:33:12: Bad CVar response: blah (ID: STEAM_0:0:1234567 | IP: xxx.xxx.xxx.xxx) was kicked for returning with convar "mat_dxlevel" set to value "70" when it should be greater than or equal to "80.0".
And plenty of that.
1.1.9 used to actually add people to sourcebans from time to time but I see no bans added by console.
Re: Not quite sure if it's working right
Posted: Sat Jan 02, 2010 7:31 am
by Kigen
Well, it adding cheaters to the banlist is dependent on cheaters actually joining your server.
Its working fine if people are getting kicked for the mat_dxlevel violation.
Re: Not quite sure if it's working right
Posted: Sat Jan 02, 2010 10:00 am
by propaganda
Kigen wrote:Well, it adding cheaters to the banlist is dependent on cheaters actually joining your server.
Its working fine if people are getting kicked for the mat_dxlevel violation.
Ok thanks Kigen.
Re: Not quite sure if it's working right
Posted: Mon Jan 04, 2010 5:57 pm
by propaganda
Ok I detected this:
Code: Select all
KAC: ConVar sv_consistency violation
Then the guy comes on our forums saying it's skins or something, is this possible?
The guy:
Got banned from server instantly as soon as i joined. Im a pretty new player (only been playing for a few weeks) can't figure out why ive been banned. Tried downloading a few skins perhaps of them was corrupted? TorontoDarkly is my favourite server (local) and its really the only reason why i play CSS, I very rarely ever play on another server... It would be appreciated if the ban could be lifted so i could once again play with my fellow gamers and friends.
Re: Not quite sure if it's working right
Posted: Mon Jan 04, 2010 6:27 pm
by nightrider
sv_consistency is a server-side check which when enabled,
forces clients who are connecting to have the same model files.
If sv_consistency is set at 1, it allows custom models (skins and weapons) so long as the files aren't HUGE,
if set to 2 then the server will drop connections from any client who doesn't have matching files. 0 disables the checking at all.
On my servers I have sv_consistency 0
KAC: ConVar sv_consistency violation which is usually a cause of a failure to match server replicated convar.
This is when the convar and the value provided by the client does not match the servers.
This will pretty much just be replicated convars that should, on normal clients, always match the server's copy.
Illegitimate clients (cheaters) will generally either reply with the convars default value or with the values
modified beyond what they should be. (sv_cheats 1, sv_consistency 0, etc.)
Re: Not quite sure if it's working right
Posted: Mon Jan 04, 2010 7:12 pm
by Kigen
Skins cannot cause a sv_consistency violation. Or any other violation with KAC for that matter.
Re: Not quite sure if it's working right
Posted: Mon Jan 04, 2010 7:36 pm
by nightrider
Kigen's answer was shorter and more to the point.
Whatever your sv_consistency is set at in your server.cfg clients connecting will matching your server setting.
If clients are different they are cheating.
Re: Not quite sure if it's working right
Posted: Mon Jan 04, 2010 10:13 pm
by propaganda
Kigen wrote:Skins cannot cause a sv_consistency violation. Or any other violation with KAC for that matter.
So can I safely assume without a doubt that he was running a cheat? On our server:
Code: Select all
sv_pure 1
sv_consistency 1
sv_pure_kick_clients 0
We allow weapon skins and sounds that's it.
Code: Select all
whitelist
{
materials\... from_steam
models\... from_steam
sound\... from_steam
models\weapons\... allow_from_disk
materials\models\weapons\... allow_from_disk
sound\custom\... allow_from_disk
sound\radio\... allow_from_disk
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk
}
Re: Not quite sure if it's working right
Posted: Mon Jan 04, 2010 10:46 pm
by Kigen
KAC doesn't scan for skins or sounds or anything like that.
Re: Not quite sure if it's working right
Posted: Tue Jan 05, 2010 12:09 am
by propaganda
Ok Kigen but is "KAC: ConVar sv_consistency violation" 100% because of a cheat? Is there any chance of a false positive?