Kigen's Anti-Cheat Download

Announcements relating to Kigen's Anti-Cheat.
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Hemp
Posts: 4
Joined: Sat Oct 31, 2009 3:43 pm

Re: KAC 1.2.0 Open Beta

Post by Hemp » Sat Oct 31, 2009 3:47 pm

Commands, where them to enter How to make that ban ip?

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Kigen
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Re: KAC 1.2.0 Open Beta

Post by Kigen » Sat Oct 31, 2009 5:53 pm

KAC will not IP ban.

There is no point.

KAC also does NOT support No-Steam/cracked servers.
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Hemp
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Re: KAC 1.2.0 Open Beta

Post by Hemp » Sun Nov 01, 2009 12:13 am

For me a server No-Steam/cracked, ban me on ID,For me was chits, further to appear ban on ip?

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Kigen
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Re: KAC 1.2.0 Open Beta

Post by Kigen » Sun Nov 01, 2009 9:35 am

I do NOT support no-steam/cracked servers.
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Hemp
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Re: KAC 1.2.0 Open Beta

Post by Hemp » Sun Nov 01, 2009 9:53 am

Whether probably independently to enter what that change? That worked ban on ip?

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Hemp
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Re: KAC 1.2.0 Open Beta

Post by Hemp » Sun Nov 01, 2009 9:55 am

I have simply gathered the server, and I wish to put AntiChits

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Kigen
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Re: KAC 1.2.0 Open Beta

Post by Kigen » Sun Nov 01, 2009 10:49 am

No-Steam No support.

Also, congratz, you've been banned for warez.
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justjr
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Joined: Wed Nov 04, 2009 9:57 pm

Re: KAC 1.2.0 Open Beta

Post by justjr » Wed Nov 04, 2009 10:10 pm

Hi Kigen.
Firts congratz for the incredible work.
I wish to take some doubts out of me.
Whats the difference between the socks, and the non-socks version, I mean, I know one have to use sockets and the another dont.
But why? Why sockets is so important, whats the benefict to use it with sockets, cause I rather have as less plugins as possibles running.
Im using the 1.1.9 no socks version.
THeres no 1.2 beta ersion with no socks?
I will love to update with no sockets.

Thank you.

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Kigen
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Re: KAC 1.2.0 Open Beta

Post by Kigen » Thu Nov 05, 2009 12:39 am

Main reason is I am going to expand the usage of Sockets to incorporate a lot of requested features plus more for auto-updating and what not.
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tehn00b
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Joined: Sun Nov 01, 2009 9:39 pm

Re: KAC 1.2.0 Open Beta

Post by tehn00b » Thu Nov 05, 2009 5:43 am

did you remove the mat_dxlevel yet?

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