Well actually we run 125 custom skins along with some custom maps and sounds
I solved the problem by Whitelisting the entire material model player sections.
I havent used 1.2 because we dont use sockets.
Our server is as custom as some GMOD servers and we already get buffer overflows form too ...
Search found 2 matches
- Wed Jan 06, 2010 2:20 pm
- Forum: Support
- Topic: KAC 5.15 issue
- Replies: 3
- Views: 12167
- Sun Jan 03, 2010 11:28 pm
- Forum: Support
- Topic: KAC 5.15 issue
- Replies: 3
- Views: 12167
KAC 5.15 issue
I run a popular WCS mod server with many custom skins that players download. The server has sv_pure 0 and sv_consistency 0 and we combat hackers with VAC + KAC + some custom scripts.
Well today I added a LARGE custom serversided player skin (6mb) and forced everyoen to download it. Well all of a ...
Well today I added a LARGE custom serversided player skin (6mb) and forced everyoen to download it. Well all of a ...